"ULTIMATE" Editions are the very best versions of all my tables. Better than "ULTRA", "GOLD" and "VIP"
' ** Version 1.02 ULTIMATE **
' fixed ball getting stuck when loading the canon
' skill shot lights now strobe up and down
' improved left and right plasics with glass effect
** Version 1.01 Ultimate **
Optimized for Physics 2.6 with better sounds and lighting fx.
** Version 1.11 Proper DMD Animation ***
Proper DMD Animations added to SLAMT1LT's ULTRA 1.11 table.
** Version 1.11 ***
- fixed lights effecting the ball's movement
- fixed texture glitch on the canon
*********
Version 1.10 (final):
- fixed error with bonus multiplier not resetting to zero.
- top lock kicker now increases jackpot amount.
- fixed skull drop target not resetting after multiball.
- added graphic to onscreen HUD.
- removed ball rolling sounds and the hidden triggers that would effect the balls path.
- Improved slingshot power.
*********
Version 1.09 (final):
- fixed Lock Lights not re-lighting after Jackpot hit/missed.
- fixed Payback not starting when Security Levels complete (if completed during multiball).
- fixed Multiball music still playing when only 1 ball remains on the playfield.
- fixed SuperJackpot flag not cleared, allowing player to get it with plunger shot.
- fixed Attract Lights not turning off completly when Master Reset key is pressed.
- fixed Top Kicker no longer lites 10M light when Extra Ball countdown timer active.
*********
Version 1.08:
- fixed Game Over showing when game is started during fake ROM check.
- shortened fake ROM check timers to make the sequence quicker.
- added ball rolling sound on/off option to DMD (press B at anytime).
- added Jackpot check. Hold both flippers at anytime to check Jackpot amount.
- pinball art added to gameroom wall.
- gameroom wall and cabinets now isolated as the only removable ornaments in the game
(video options - untick Render Ornaments to remove them).
*********
Version 1.07 released:
- CPU Bonus Reward increased to 100 Million.
- if Bonus Hold light is lit when last ball is drained, it now converts to an extra ball.
- fixed skull drop target not popping up during Payback.
- improved DMD aninations for Ball Locked (left kicker and top kicker).
*********
Version 1.06:
- replaced both ramp signs with new models and textures.
- added a master reset button (K) which can be used to reset the game at anytime.
- added a fake ROM check when table first loads (shows date of release and version).
- added 2 new arcade cabinet textures for gameroom.
*********
Version 1.05:
- cannon now lights up when loaded.
- plasitc under cannon is now open.
- improved lighting.
- jackpot animation improved.
*********
Version 1.04:
- improved ramp shots, ball will meet less resistance on both ramps.
- kickback DMD animation improved.
- flippers moved slightly for better ramp shot accuracy.
- cannon will now swing out immediately after the ball is loaded.
- HUD DMD will no longer display the 'ball 6' error.
- some timers have been tweaked to improve the game's flow.
- autofire timer increased to 10 seconds.
- added sound effect and 'New Player' animation to DMD when new player starts (multiplayer).
- testing key (K) has been reset.
*********
Version 1.03:
- fixed cannon so it doesn't shoot out more than one ball.
- fixed 2 player bug where 2nd player had locked flippers on last ball.
- fixed 'ball 6' showing after game finishes.
- fixed music stopping when coin is inserted during play.
- fixed left fipper moved back slighty to stop ball bouncing.
- added 'ball saved' to kickback animation.
- fixed spelling of 'Starring Arnold Schwarzenegger'.
- fixed Direct Hit award carrying over to other players during multiplayer.
- added angled screws to plunger lane guide.
- added sound effect and ' New Player' animation to DMD when a new player starts.
- removed gameroom (Low-Res Only).
- removed flashers (Low-Res Only).
- replaced all textures with low res (Low-Res Only).
*********
Version 1.02:
- The back wall graphic can now be seen in Arcade Render mode.
- 3 new clips have been added to the DMD (kickback, shoot again and chase loop).
- Bonus x 0 has been replaced with Bonus x 1.
- Target lights under HK model will now flash when hit.
- Ball Stopper rubber between the flippers is now bigger.
- Added flashing light when the Skull Kicker launches the ball.
The UNofficial TERMINATOR 2: Judgment Day Rule Sheet
Compiled by Dean St.Antoine
"TERMINATOR 2: JUDGMENT DAY" is registered trademarks of Williams Electronic Games Inc. © 1991 Williams Electronics Games, Inc. Motion Picture Elements: © 1991 Carolco Pictures Inc. Terminator, Endoskeleton and Depiction of Endoskeleton are trademarks of Carolco Pictures, Inc. All rights reserved.
NOTE: These rules are compiled from hours on end of continuous play of "Terminator 2" and are as accurate as possible to the author's best knowledge. If there are any discrepancies, please notify the author.
OBJECT OF THE GAME
This game does not have one single objective, it revolves around many different objectives. Any one objective can be singled out and concentrated on to get a good score. Scores over 200 million require using more than one, possibly all objectives.
STARTING THE GAME
One to four players can play. New players can enter the game by inserting coins and pressing Start until the end of the first ball; after that, pressing Start aborts the current game for all players and begins a new one.
TRIGGER SKILL SHOT
(formerly plunger skill shot)
The plunger has been replaced with a heavy duty gun grip. You must pull the trigger at the right time to hit the moving target on the 5 bank. Successful hit scores 1 million points. Each successful hit after that is worth 1 million more than the last hit. (on a 3 ball game w/7 extra balls won, the 10th trigger shot would net you 10 million)
RAMPS
Cyberdyne Systems Artificial Intelligence Lab and the Cyberdyne Systems Skynet Command Center are hereafter referred to as Left and Right ramps respectively.
AUTO-FIRE
At the start of a ball or when multi-ball is started auto- fire will light for a short time (operator adjustable). When lit auto-fire is a feature that automatically saves a player's drained balls by throwing them back onto the playfield. This is to prevent 5 second ball times from occurring. It is especially important during multi-ball when balls will be lost in just a few seconds typically.
The operator has the option of also lighting auto-fire when the drop target is knocked down to prevent center drains when shooting at this key shot.
RAMP SHOTS AND PAYBACK TIME
Shooting ramp shots with red arrows lit advances "Security levels" lights (yellow circles). Originally both lights are lit but after either ramp has been made the first time, you must then alternate ramps to light more security circles. Consecutive ramp shooting will award you with a MILLION for each consecutive shot. When all ten Security circles are completed you advance into a high scoring "PAYBACK TIME" mode for 20 seconds. (operator adjustable time) During payback time there are 6 shots worth 5 million. Theses 6 shots can be made repeatedly and there is no required order that you have to hit them in.
Up the left escape route and into the cup at the top.
Up the left ramp shot.
Up the right ramp shot.
Up and around the chase loop on the right side.
Hit the drop target under the endoskeleton.
Complete the 3 green times lights above the bumpers.
MULTI-BALL
Shoot and knock down the drop target, then shoot the ball into the ball popper, the ball popper will fire the ball to load the cannon. When the cannon is loaded with a ball, the cannon swings out from its "Home" position. Fire Cannon by pulling trigger on gun grip when the cannon passes the lit white stand up target. Hitting lit target scores Multi-ball.
When Multi-ball is scored (by hitting lit target with an accurate cannon shot), two balls are shot out onto the playfield automatically. For a short duration "Autofire" will be on.
JACKPOT and SUPER JACKPOT
During Multi-Ball, the object of the game is to achieve Jackpot and SUPER Jackpot, (50,000 points). The player must load the cannon by shooting a ball into the ball popper hole, behind the drop target. At this point the player is guaranteed an opportunity to shoot for a 1X Jackpot with the moving cannon, but the cannon will NOT be loaded until the other balls are drained or locked in the lock holes. If the player can manage to get another ball into one of the remaining two lock holes he will be guaranteed a 2X Jackpot shot. If all three balls are locked the cannon will load for a 3X Jackpot shot. Maximum points for Jackpot 1X, 2X, and 3X is 10, 20, and 30 million respectively.
Regardless of the number of balls locked, the player must have 1 ball in the ball popper to qualify for a Jackpot. When the other 2 balls are either locked or drained, the game says "Get the Jackpot" the ball popper then loads the cannon and the cannon swings out to shoot at the targets. If the player shoots a lit target, then the player receives a 1X, 2X, or 3X Jackpot depending on the number of locked balls as explained above.
If the player hits a 2X or 3X Jackpot, he may then shoot for the SUPER Jackpot. While at least 2 balls are in play, the player must reload the cannon with one of the balls in play. The game then says "Get the Super Jackpot" and the ball is popped to load the cannon. During the firing of the cannon for SUPER Jackpot the lit target is no longer a stationary target. It is moving up and down while the cannon is also in motion. It's a very tough shot but well worth mastering for the 50 million points received for a direct hit. If you managed to keep the other ball(s) in play you may repeat this last step for multiple SUPER Jackpots. Truly one of the best Super Jackpot sequences to date, my hat is off to the people responsible for this master of confusion.
CHASE LOOP FEATURE
The game starts with the chase loop score value lights (red rectangles on the right side of the playfield) at the lowest value (250,000 points) flashing. When the player shoots the ball around the chase loop once, he receives 250,000 points, the next rectangle in the line begins flashing (500,000 points) and the chase loop million light is flashing. If the player makes another consecutive chase loop shot re receives 1 MILLION consecutive bonus points in addition to the 500,000 points lit. If the player should make another chase loop shot immediately after the second, he scores 2 MILLION consecutive bonus points and 750,000 points lit. The player can continue consecutively in this fashion to light the 5 MILLION value. Once the 5 MILLION light is lit, it remains lit and continues to award 5 MILLION points for chase loop shots for the remainder of that ball. With each new ball the chase loop value resets to the original starting value of 250,000 points.
With the glass off I tested the limits of this millions plus feature of consecutively scoring the chase loop.. it did not seem to have a limit as my 101st shot netted a whopping 101 MILLION points. However I doubt anyone would be able to hit this shot more than 20 times in a row no matter how good they are.
ESCAPE ROUTE FEATURE
The escape route feature consists of a row of six rectangular inserts on the left lower side of the playfield, the kickout hole at the top right of the playfield, and the red 3 bank of stand up targets in the middle of the playfield. Each time the player completes the red 3 bank targets, the rectangle features advance in an upward direction and are lit in a flashing mode. The player shoots the ball in the top kickout hole to collect the bottom-most flashing feature. It is possible to have all or some of the rectangles flashing, but the player must shoot for the top kickout hole to collect the values in an upward consecutive fashion
The player has the entire game to light and collect these features because the game recalls the let features from ball to ball. At the 4th escape route feature (extra ball), the 3 bank of stand up targets go to a liberal timer mode, forcing the player to complete the 3-bank before the time runs out, and all target arrows go out. When the top value, or "10 million" is collected, the feature starts over at the "security pass" level with a much more aggressive timer. Lights in order they are collected are:
Security Pass - lights 1 security level.
Hold Bonus - holds over bonus and Multiplier.
Light Flipper Lanes - lights flipper return lanes to qualify Hurry-up (on left) and Video Mode (on right).
Multi-Ball - begin standard multi-ball.
Extra Ball - Scores and extra ball.
10 MILLION - 10 million when lit.
DATABASE FEATURE
Database is a random feature that contains a possible 16 values that a player may collect "randomly" [computer overides not withstanding]. When the Database is lit, the player shoots the ball into the lower left kickout hole; the game pauses briefly for a display of "Terminator thought" and selects on of the 8 displayed values. The possible values are:
1) Extra Ball 9) 500,000
2) Light Extra Ball 10) Video Mode
3) Light Hurry-up 11) Chase Loop Advance
4) Auto-fire 12) Security Level
5) Special 13) Bonus X
6) Light Kickback 14) Light Special
7) 3,000,000 15) 1,000,000
8) Multi-ball 16) Hurry-up
My main grip here is that the game really messes with you if your score is getting to high... anything over 80 million and yer damn lucky if you get anything other than number 9 or 11. And not even listed you can get the real ripper of 100,000 "big points". The computer is also told to help the weaker player out so it wont be such a romp and discourage the guy from playing again. Extra ball is the most common help to a player not doing good against a better person. If your going to have a random element in a game KEEP IT RANDOM!
BONUS MULTIPLIER
A bonus is scored and stored in "Terminator 2's memory". The longer a ball is in play the more bonus points he receives. Each time the three lanes at the top are completed, the bonus X is advanced from 2x to 8X. Somewhere depending on the scores being placed on the machines as a whole, the game will light up the "skill extra ball" for completing 6X or 8X. The drop target scores this extra ball. When "Hold Bonus" is lit, all Bonus and Bonus Multipliers are carried over to the next ball. If Hold Bonus is achieved on the 3rd ball, Bonus is added twice.
HURRY-UP (can you tell this is a Ritchie game yet?)
Hurry-up is a big-points feature that consists of a "points time down" starting at a value of 15 million points and ends at 3 million for the last 3 seconds of the 15 second count down. The sooner the player collects Hurry-Up (by shooting around the chase loop when lit), the more points he collects. The feature can be lit by scoring the 3rd level of the "escape route", or lit randomly by the database feature.
VIDEO MODE
(give it a chance before condemning video in a pinball!)
Since Terminator 2 incorporates a Dot Matrix Display with good resolution, a playable though short "Video Game" is offered to the player. It consists of Terminators which must be scored (killed) by moving a cross hair target sight on the display. The cross hair can be moved left and right with the left and right flipper buttons. The video game is over when the terminators shoot the players 3 times or all the terminators are eliminated by the player. If they are all eliminated you get a bonus. Special items in the video game:
Endoskeleton Head - worth bonus points
Flying terminator plane from the future - worth bonus pts.
Extra Ball box - hit this fast falling item for an extra ball. Note: it doesn't always show up and mostly when it does you are not close enough to take it out, but it is really nice when you do score it!
MECHANICAL FAILURES
There is only a couple of problems with balls getting stuck. The major problem is during multi-ball when you have a ball in the popper and the drop target is hit and is supposed to reset fast enough to not allow another ball into the popper area. Quite often the ball will make it past the target in the split second it takes to reset and your stuck with 2 balls behind the target. This really isn't a major problem as the game will shortly find that nothing is going and load the cannon for you. The major drawback is that if this happens during payback time your timer will expire before it realizes that you are in this situation. So either don't take that final shot to start payback time during a multiball or be very accurate with your multiball and keep them away from the drop target.
SETTINGS
Replay start: 15 mil to 250 mil (factory 30 million)
Replay Boost: 1 mil to 50 mil or OFF (factory 5 mil)
Replay Percent: 5% to 50% (factory 10%)
Match Feature: 1% to 50% or OFF (factory 8%)
Special Percent: 1% to 10% or OFF (factory 3%)
Extra ball percent: 1% to 35% or OFF (factory 10%)
Millions Plus: ON or OFF (factory ON)
Drop Target Autofire: ON or OFF (factory OFF) very nice when on
Flipper Trigger: ON or OFF (factory OFF) make'em use the grip!
Champion H.S.T.D.: ON or OFF (factory ON) LEAVE IT ON YOU FOOL!
Timed plunger: ON or OFF (factory OFF) On kicks ball out of plunger lane if players does'nt within 1 1/2 mins.
NOTE that was just SOME of the settings I thought would be good reading.
SUMMARY
This game is sure to be a hit of the year! The only real drawback on this masterpiece is that it didn't have a worldwide release date to coincide with the movie release. (pre production models were out, but on the whole the game didn't start on the assembly line until mid august). Steve Ritchie AND TEAM deserve lots of credit for giving us a simple playfield with the best set of rules to go with it! Operators will be glad to have an easy to clean game and players will love the rules that make this game so good. First impressions of this game were low, but once I got behind the flippers the game really sucks you in. The movie tie in was nice but this game stands up to the if you washed all the graphics off it rule it would still be a great fun to play. (was that a Yeager rule of thumb?) Anyway hope everyone gets a chance to play a well maintain verison of this and as always if anything in this file is wrong, speak up and I will make the corrections. This reflects a game set up on FACTORY settings but high scores DO make the game play harder.
Score that took the game home in a tornament: 172 million
My current high score on factory: 508 million
I have played about 10 games in the over 300 million range, and the key is jackpots 1x 2x 3x Super and PAYBACK TIME! Don't forget to cash in on the extra balls that can be obtained in four count them (4) different ways. Good luck!
Hasta la veesta BABY!
Written by: Dean St.Antoine
P.O. Box 2375
Fontana, Ca 92334-2375
Data Line 300 baud: (714) 822-8706
pw = 2558001569692
*** UNTICK 'RENDER GAMEROOM' IN VIDEO OPTIONS STOP MOON PATROL AND DONKEY KONG FROM POPPING THROUGH SCENERY! ***
Table version : 1.02 Physics 2.6
I'm unable to start the table after inserting a coin and hitting start. I pull the plunger back and just get a fart noise... anyone know a fix?
Table version : 1.02 Physics 2.6
version table 2.5 merci
Table version : 1.02 Physics 2.6
merci bien.
Table version : 1.02 Physics 2.6
how do you make the pinball brighter its to dark
Table version : 1.02 Physics 2.6
Table version : 1.02 Physics 2.6
Launches balls non-stop :( Is there a way to fix this?
Table version : 1.02 Physics 2.6
Table version : 1.02 Physics 2.6
Astonishing Work!
Love this beautiful - perfected Table!
Very Professional and realistic - keep up the great work guys!!!
Table version : 1.02 Physics 2.6
Alguien puede decirme como se regula la fuerza de los flipers? Gracias Enhorabuena por la tabla
Table version : 1.02 Physics 2.6
I agrree. The left lowers kicker has exact the same settinig like skynet edit. But I dont:t know why, but the ball lands never at the flipper. low down one or two steps was help for me. It plays not like the real one but it plays great.
Table version : 1.02 Physics 2.6
table feels floaty and the flippers feel a little weak. I bumped the angle up a degree and changed the flippers from soft to intermediate. Seems like the T2 skull is more realistic than previous? None the less, great version!
Table version : 1.02 Physics 2.6
Best Terminator table ever !!! All Bugs are fixed / Smooth Gameplay with new Video Scenes & impressive Soundtrack = Orgasm Play !!! danke
Table version : 1.01 Physics 2.6
thx
Table version : 1.01 Physics 2.6
Man, you guys really knocked it out of the park with this one! I am absolutely in love with it. I never cared for the actual pinball machine and I own one! You gave it the harshness it deserved. Bravo gentlemen.
Table version : 1.01 Physics 2.6
Link fixed.
Table version : 1.01 Physics 2.6
The download seems broken for the ULTIMATE Version
Table version : 1.01
if you ask me, the 'pace' is very fast, but stil, you can in real pinball get to very fast pace of the ball, so, maybe, for little is to fast, i agree, but, still, i think to that physics 2.6 is very good way to go.
fantastic work with that table to.
Table version : 1.01
Very glad to see Slam is still finding time to make new updates. But I find fp 2.6 plays a little too frenetic a pace, especially when the ball hits an object and bounces back down too quickly as a drano. But the game still looks and sounds great. Slower pace can still be had on fp 2.5 & 2.4...but it may not be optimized for them as well as 2.6. however, I prefer a little slower pace.
Table version : 1.01
Ander, 1.01 runs under 2.6 Physics so that is why the version number was rolled back.
Table version : 1.01
Version très réaliste et ambiance de l' environnement superbe avec un clin d' oeil à prédator et l' affiche de la femme sur le flipper sur la droite visible en caméra manuelle. Quant à la table en elle-même tout fonctionne à merveille. Merci.
Table version : 1.01
Fabulous work, but I have to admit, your version numbering scheme is a bit confusing. Why drop back to 1.01 for your "ULTIMATE" version? Why not just add "ULTIMATE" to your last ver. number (1.13)? Is 1.01 ULTIMATE actually better than 1.13 ULTRA? Or is it missing some features of 1.13 but has fewer bugs, or...?
Table version : 1.13
people help, i got error when pinball loads.. it states
' piball meditation eror
script error : line 16
Variable is undefend : NvBallsPerGame''
HELP :(
Table version : 1.13
Amazing, but translite seems to "duplicate" itself when you hit the plunger. You can see it suddenly appear and intersect the back of the cabinet. This does not seem to disturb the playability of the table.
Table version : 1.13
Table version : 1.11
muy bueno pero el juego lo podrian hacer como el orijinal t2 le cambiaron el modo de juego no es el mismo que el verdadero t2
Table version : 1.11
Excellent, j'ai juste un soucis avec le petit écran de score qui ne s'affiche pas correctement, auriez vous une solution? Merci pour cette superbe table qui me rappel mon enfance :)
Table version : 1.11
Excellent recreation, but there is one thing wrong with it that gets in the way.
When attempting the skill shot, the 5 lights should be blinking from the bottom up and not from the top down.
Other than that, its awesome!
Table version : 1.11
Why are mine points showi wrong in the display, when I am playing ? Is it a bug ?
Table version : 1.11
After much struggling, I figured out how to fix certain tables (like this one) from crashing FP right before loading. Here's the steps:
Step 1) Bring up the properties for your FP executable's shortcut and make sure both 'Run as Administrator' and 'XP SP3 Compatibility Mode' checkboxes in the Compatibility tab are checked
Step 2) Make sure the option 'Load Image into Editor' under Preferences > Editor Options is unchecked
Step 3) Make sure the option 'Use texture Compression' under Preferences > Video/Rendering Options is unchecked
These steps should give you a rock-solid FP environment, loading and running every table. It works great for me and took me a while to find out these tricks. I am glad to spread the word.
Table version : 1.11
oh my god! amazing
, remeber my childhood when i first saw this table,
tnx mate!
Table version : 1.11
I'm speachless...
Table version : 1.11
Giving this table only 5 stars is an insult really. You guys totally reset the bar on this one.
Table version : 1.11
Always loved playing this table years ago. Nice job.
Excellent!
Table version : 1.11
i want to play this game so bad-just i dont know what program i need to play
fpl files???????????
Table version : 1.11
Downloaded, thanks. I'll play a bit and come back to vote.
Table version : 1.11
Very well done, one of my favorite tables of all time! Thanks so much for all your hard work!
Table version : 1.11
This was my favorite table back in the day glad to see more modern tables on FP
Table version : 1.11
Thx a lot. Absolutely great table!
Table version : 1.11
U ARE TERMINATED
Table version : 1.11
Awesome, thanks.
Table version : 1.11
Good work
Table version : 1.11
Table version : 1.10
great table gets better,have a issue with corrupted voice sounds on both tables,didnt get that on the last table???other than that,still a masterpiece.
Table version : 1.10
Thank you, Sir..
Table version : 1.10
This table was good. Now it is excellent!!! Just a great work. Thanks.
Table version : 1.10
A stunning update of a stunning table
Table version : 1.10
nice update to the greatest table ever slam
Table version : 1.10
Quality! Thanks for all the hard work!
Table version : 1.09
I remember playing it in real ... Thumbs up for your work :)
Table version : 1.09
Very very good recreation.
We have the real Terminator 2 table here and this rocks!
Table version : 1.09
the best table.
Table version : 1.09
aguante argentina locooo
Table version : 1.09
Belle table le fun!
merci.
Table version : 1.09
simply the best! Thanks for your hard work, guys!
Table version : 1.09
Impressive,many thanks to the authors of this recreation.
We all know that these are the tables we want for future pinball: The Addams Family, Haunted House, Indiana Jones,Elvira,etc...
Please,no more "spam_table_autors" with indiscriminate releases -(º_º)-
THANK U VERY MUCH AGAIN
Table version : 1.09
CHUPALA !!!
Table version : 1.09
Excelent Job! Keep up the good work!
Table version : 1.09
Congratulations. Amazing job! Thank you very much!
Table version : 1.09
Thank you, beatiful machine. Sayonara baby
Table version : 1.09
Thanks for this great work.
Table version : 1.09
light86,Lio,SLAMT1LT.
Thank you very much! you did beautiful work:)
all of my acknowledgements you are yours, kings
is yet one two tables what I adore,and it would like to be tried on this program, who will make it.
1. back to the future
2.black night 2000.
3.police
4.Batman
5.hook
6.party zone
7.elvira
8.adams familly
9.river boat
I say thank you for it once more,good work,I congratulate you:)
Table version : 1.09
One of my favorite. I played a lot with the real T2 table. Well done guys!
Table version : 1.09
THE pinball machine! Best ever conversation - only the real machine can top this release!!!
Table version : 1.09
CONGRATULATIONS!!!!
Table version : 1.09
The best off all ! Well Done !
Table version : 1.09
Giving this table only 5 stars is an insult really.You guys totally reset the bar on this one. Thank You!
Table version : 1.09
Excellent work!
Table version : 1.09
Splendid and perfect pinball game. I like it.
Just awesome. Thanks guys!
The best recreation ever!
Gameplay, graphics, sounds, DMD ... everything's perfect.
Thanks you very much for this wonderful table;-) Your new version (1.05 in High-Res) is definitely perfect!!!
very nice,good job congratulation !!!!!!
nice one ;)
Phenominal, that is fantastic, i got the low res one and my video card is a little slow, awesome work guys, top notch!
Wow, amazing
You guys rock!!!
This table is more then impressive. It's the best table ever done in FP IMO!!! Really magnificent work!
just wonderful
An absolute blast to play. Oh, and it looks really pretty to. Anything less than a 5 would be a crime, **Cough Cough johansig**
Excellent, wonderful work! Graphic artwork is incredible.
I have a couple of suggestions after some play-testing:
1) The 5 target indicators which cycle during ball launch are cycling incorrectly -- the cycle should reverse after reaching the bottom light. (The cycle "bounces"). I'll try to confirm this in VP.
2) Flow from the inlanes to the flippers is rough - the ball bounces from the rail just before the flippers to the flipper - this makes some shots hard if not impossible.
Thanks again for a wonderful table! Looking forward to more masterpieces. :)
light66, Lio, SLAMT1LT !
Thanks to you, for all the time, the patience and Professional hard Work which has created this wonderfull table. I must ask "The Nalex" whether he can admit an assessment from 10/10 for this masterpiece. Their Working so much for our entertainment and let us to everything sharing in your talent. I can't thank at all enough. If I knew what I about it, to you can return. Maybe, a few bottles of German strong beer i can send.........LOL
Sorry to say, but there is an error in the game, if you play 2 player game. player 1 at ball 5 ends, then flipper arms are "dead" when player 2 is gonna play the last ball (ball 5)....
very well done, runs smooth on my p4
Masterpiece! (johansjg - did you download the right table?)
Great Table!
Simply breathtaking. This is a treat to play.
Thanks to all involved for this masterpiece.
Great work !!!! I love this table.Thanks a lot :)
Incroyable mais vrai !:-)
OH NO, YOU DIDN'T! :))
I remember playing this table as kid (and later as "Nightmare" in Pinball Dreams).
AWESOME!
You guys are amazing.You give so much enjoyment to pinball lovers around the world.I look fwd to checking this site everyday looking fwd to the new tables.Thanx to all who give to us a part of their exceptional talent.Fantastic effort-I just wish I had a little of what you guys have so I could give to all somthing back.
That's really a highlight :-) Great work!
Russell never fails to impress! An outstanding job! Thanks to all who contributed!
This table makes up for the long wait ! She plays like a beauty ! Thank you so much !!