Theme: Join american wild west story during gold rush period. Remake of classic table from Psycho Pinball game by Codemasters released on Sega Mega Drive/Genesis in 1994 and PC in 1995.
Table rules: # CARDS: Clear all cards to open casino. # CASINO: Play black jack or big deal game for extra ball or playfield multiplier activation. # PLAYFIELD MULTIPLIER: Multiplies all scores by 2, 3 or 5 for tens seconds. # BUMPERS: Raise current hold up value. # GUN: Clear gun triggers to open bank for hold up value collection. # REWARD: Go to ramps and clear trigger banks to raise reward value. Go to horseshoe ramp to spell next reward letter. Collect all letters to activate reward. # BANK: Collects hold up value or jackpot reward. # WATER RAMP: Activates engine spelling. Enables bonus held, score bonus and double bonus. # RODEO: Scores rodeo value and lights the letters of the word engine. Opens tunnel for Dodge The Express when the word engine is lit. # TUNNEL: Awards bonus held and bonus multiplier or lights extra ball when entered. Play Dodge The Express game when the word engine is lit. # BULLET: Collects score bonus, double bonus when enabled. Activates bonus multiplier for a few seconds. # GOLDRUSH: Light all gold letters to enable goldrush mode. Letters are collected at water ramp, rodeo, bank and cards. Score goldrush value at all ramps and trigger banks. # HORSESHOE: Spells next reward letter, activates goldrush and gives multiball value. # OUTLAW: Opens mine to collect TNT letters. # MINE and JAIL: Spell next TNT letter. Light all letters to start multiball mode. # SIDELANES: Award extra ball when lit. # NIGHT DUEL AWARD: Award established amount of score to enable extra mode when game completed.
Features: # Based on original rules, extracted music, sounds, DMD animations # Multiple game modes including Goldrush, Reward, 3-ball Multiball # Three subgames including Black Jack, Big Deal and Dodge The Express # Extra Night Duel dual ball bonus mode with alternating night and day graphics and associated lights matrix # Addititional features added to the original version include bonus held, score & double bonus # Fully animated HUD DMD display # 3D building models, placard info system, several overlays including a moving train # Translite optimized for cabinet user # Stereo enhanced sounds & music # Light show effects for various gameplay achievements # Attract mode with all game rules description & credits (watch till the end!) # Service mode with selection of: # difficulty level: easy, medium, hard (difficulty level will affect all award timers, initial player achievements and difficulty of "Dodge The Express") # 3/5 balls gameplay # continuous play mode (during continuous play mode the ball will not drain) # HUD display switch (turn off HUD DMD if you want to use a secondary monitor for a backlight) # number of flipper buttons (choose whether to use one flipper button or 3 buttons to control all the flippers separately) # game pricing (freeplay or 1/2 coins per game) # game statistics (number of gameplays & reset all high score tables) # music test (test all 35 music tracks) # light test (test all 30 light effects) # placard test (test all 67 placard images) # extras test including night mode & both card subgames, Dodge The Express (practice game rules & your skills) # Custom high scores system with six independent high score tables for all difficulty/balls gameplay combinations # One year of common work; tons of gfx & 11.500+ lines of script code, 800 objects (sorry, we couldn't fit any more in)