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Space Shuttle 1.4
*** Version 1.4 Description ***
I made a few minor changes. The Bounce Control menu used the wrong screen on version 1.3 so I changed it. Popotte uses an AZERTY keyboard. When he pressed A to change the balls per game with the keyboard, he would open the BAM menu at the same time. BAM defaults to using Q to open the menu. On an AZERTY keyboard, the Q translates to A for some reason. So I changed the keyboard code to E to change the balls per game. I also made some minor changes on the rotated display version.
In case you forgot, the Special 2 key opens the menu.
*** Version 1.3 Description ***
One of the guys noticed a problem on Version 1.2. The ball on this table was not visible though the windows on the plastics for the ball locks although the playfield was visible through them. I hadn't noticed it before and have to say it is one of the oddest things I have seen on FP. I found the problem was Tomasaco's custom models for the plastics. I fixed them by replacing Tomasaco's models of the two plastics with standard surfaces. I managed to make the standard surfaces look like Tomasaco's models so you won't miss them.
I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key.
On version 1.2, I was never really satisfied with the lighting of the model of the space shuttle. The version of BAM that added the spotlight feature came too late to add to this table. So I have added them now. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it.
A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it.
I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change.
I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily.
Table Developers: Sepeteus, Tomasaco, Popotte, GeorgeH
List of Changes
1. Changed plastics over the ball locks so the ball is visible through the window.
2. Added 2 spotlight flashers that shine on the shuttle.
3. Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle.
4. Added a new flipper rotation speed chart to the XML.
5. Added ball shadows using ray casting available on new BAM Update v340.
6. Made the degree of bounce off flippers adjustable in-game.
7. Added Paolo's sound for ball bouncing off flippers.
8. Updated menu system to add items for adjusting degree of bounce off flippers and On/Off for sound of ball bouncing off flippers.
9. Added spinner physics mod available on BAM Update v334
10. Added in-game menu which pauses motion of ball when menu is open while game is in play.
*** Version 1.2 Description ***
"Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco.
I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering.
I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes.
You can press the Special 2 key to open the menu system. There are 5 menu options where you can make changes to the set up. These are the menu options:
1) Select one of the 5 lighting modes listed above.
2) Select to illuminate the instruction cards on the apron or turn them off.
3) Select to control the lane lights for the U-S-A rollovers to use either both flippers or the right flipper only. If you want the table to play like the original table, you need to select the right flipper only. If you have played other tables, it feels awkward to control the lane lights with only the right flipper.
4)Select 3 or 5 balls per game.
5) Turn the Heads Up Display (HUD) on or off.
The menu will only open before you start the game. Each menu item has a "keyboard code" listed in the upper right corner of the screen. You can press the "keyboard code" to make changes during a game (except for balls per game). I change the lighting frequently so I tend to remember to press the "L" key during a game to change the lighting. I usually don't remember the codes for the other options because I only set them once using the menu.
BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet.
The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed.
All the other features are discussed at the web link below but include the following:
1) Added new textures for the backglass and the table loading screen.
2) Added game room floor and backwall.
3) Added new instruction cards.
4) Added custom physics and dynamic flippers using emkickers on the slingshots.
5) Added a message that looks at BAM version that verifies you are using the correct version of BAM.
6) Added ball/flipper shadows and ball configuration to the script.
Added shadow maps.
7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger.
8) Added bulbs that provide a halo which shines through the slingshots. .
This web link includes discussion of all the features added:
Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules.
The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1.
The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC.
I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table.
Slamt1lt's "Aliens Legacy" is a very good table although I don't play it very much because the rules are so complex. I like to play "Space Shuttle" because the rules are pretty simple and it is fun to play. If you have played the real table, you will find that Sepeteus did a good job implementing the same rules as the original table. The main change I made to the rules are for the controls to switch the lane lights and I made them switchable so you can play it exactly like the original table (discussed above). The real table has 3 balls per game although I think there is a way to change it in the service menu. Everything I added is to make the table look and play better. I moved some smaller objects (mostly pegs) a tiny amount to make the table play better and be able to hit all the objects on the table. I started with my settings for the lighting I used on Attack From Mars and improved them on this table. I consider this table to have my best lighting. I think I got everything just right and hope you enjoy it.