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Unreal Tournament Gold 1.02
Because I really retro games (more than modern ones), why not taking it for a pinball.
I've checked first if it was fine for doing it and Yes. Last one's from "Dope" in 2007 (1.4 beta). This pinball will have for sure an update, especially weapons & characters sound, but this one is 100% playable, wizard mode also.
First of all, again a thanks to "BAM" for the ability and oppotunity to make custom physics and a better game.
What's news in Unreal Tournament Gold v1.02
- Playfield drawing few improvement.
- New Kill drop target texture.
- New pop bumpers texture.
- Ramp & popups look like more "Gold"
- Mystery lit at begining of the ball. Only on certains conditions before.
- Keep in memory CTF lanes ON for next ball.
- Unreal's DTs light blue & red flag immediatly on multiball
- Start end of ball bonus from 25k fix. it was 10k, 20k & 30k before.
- Easier to increase end of ball bonus
- Dynamic time of end of ball bonus.
- Kills count for end of ball bonus. 100pts per kill.
- Kill reward when reset kill DTs.
- Add precision shoot feature during mission.
- Reset weapon's DTs when mission is completed.
- Jackpot award error when super jackpot award. Fixed
- AMP bonuses not display correctly. Fixed
- AMP lights now with the form of the Damage Amplifier.
- Award not given if 15 kills in the same ball was done. By the way it was reduce to 12. Fixed
- Bonus hold bug. Fixed.
- Some sound volume too high. Record twice. Fixed.
- Changed bumpers textures.
- Bumpers lights link to GI.
- Reset weapons if all complete after a Blood bath
- More user information display.
- code optimisation
- minor bug fixes
Tell me if you're victim of a bug or something wrong/not normal to happend (stuck balls).
Pour information, je parle aussi Francais si vous préférez ;)