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Unreal Tournament Gold 1.02 stats

byAduke homepage


Because I really retro games (more than modern ones), why not taking it for a pinball.


I've checked first if it was fine for doing it and Yes. Last one's from "Dope" in 2007 (1.4 beta). This pinball will have for sure an update, especially weapons & characters sound, but this one is 100% playable, wizard mode also.


First of all, again a thanks to "BAM" for the ability and oppotunity to make custom physics and a better game.


What's news in Unreal Tournament Gold v1.02

- Playfield drawing few improvement.

- New Kill drop target texture.

- New pop bumpers texture.

- Ramp & popups look like more "Gold"

- Mystery lit at begining of the ball. Only on certains conditions before.

- Keep in memory CTF lanes ON for next ball.

- Unreal's DTs light blue & red flag immediatly on multiball

- Start end of ball bonus from 25k fix. it was 10k, 20k & 30k before.

- Easier to increase end of ball bonus

- Dynamic time of end of ball bonus.

- Kills count for end of ball bonus. 100pts per kill.

- Kill reward when reset kill DTs.

- Add precision shoot feature during mission.

- Reset weapon's DTs when mission is completed.

- Jackpot award error when super jackpot award. Fixed

- AMP bonuses not display correctly. Fixed

- AMP lights now with the form of the Damage Amplifier.

- Award not given if 15 kills in the same ball was done. By the way it was reduce to 12. Fixed

- Bonus hold bug. Fixed.

- Some sound volume too high. Record twice. Fixed.

- Changed bumpers textures.

- Bumpers lights link to GI.

- Reset weapons if all complete after a Blood bath

- More user information display.

- code optimisation

- minor bug fixes


Tell me if you're victim of a bug or something wrong/not normal to happend (stuck balls). 

Pour information, je parle aussi Francais si vous préférez ;)

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