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Joueur du Grenier 1.40
The second (and last) pinball from 2019. An old project from 2010 took from archives.
This table as a DMD, it's a prototype. Probably will use DMD for next pinballs. Give me your feedback.
As always, a big thanks to "BAM" for possibilities to make custom physics & bug fixes. tested on 1.4-233 just fine.
Biggest update ever done so far for me, decided after 1 year of release, the "Revision 2020-1.40". Must be released for christmas at first, but I prefer to be sure that everything is fine. Possible minor update coming if necessary, but this is actually the stable version.
A gameplay? Yes, of course, all showed here except wizard mode (1.36 Beta) : https://www.youtube.com/watch?v=l-TCa-Hh4xw&list=PLpXD2NzDs16lq7mNw_WbOoTLXMtz9m40a&index=7
What's news in Joueur du Grenier 1.40?
- Playfield texture more complete & improved
- Additional information about ROMs & cheats on playfield.
- Added DMD animation (global)
- Added super pops
- Added display value of ROMs & cheats
- Added condition to light Extra ball. Mystery, start 2 or 5 console, 11,5k fast scoring value.
- Added secret skill shot
- Transformation value variable. 20k 50k & 90k. Only 10k when nothing to do
- Transformation adding how many left before console.
- Vengeance multiball rename to Annihilation multiball
- Joueur mystery has more selection
- Selective Skill shot enable
- Variable Skill shot value, depend of selection.
- Add more time is avaiable in fast scoring mode if value is 10,6k 11,2k or 11,8k
- Cheats collectable by upper right inlane enable
- ROMs collectable by upper left trigger enable
- Cheats can be used to advance in mode.
- Added Mario coin effects & lights for Nintendo 64 mode and super pops reward.
- Wrong value printing while collect shots in console mode, but points given OK. All Fixed.
- ROMs complete a mode immediatly, except playstation.
- Double & Triple jackpot award 1 password
- Variable Jackpot value.
- Super jackpot in Annihilation multiball award 1 ROM
- Super mystery is now a user selection.
- Super mystery printed mode total. Fixed
- JOUEUR's lights on panel not working proprely. Fixed
- Possible to lit console mode but with all 8 started or completed. Fixed
- Xbox letters not reset on the second turn. Fixed
- Playstation letters not reset on the second turn. Fixed
- Playstation not counting mode total value proprely. Fixed
- Nintendo 64 not counting mode total value. Fixed
- Problem when no skill shot is on, super skill shot still active. Fixed
- Lock for Annihilation multiball not enable after Playstation mode. Fixed
- Lock for Annihilation multiball issue in some condition, multiplayer only. Fixed
- Annihilation jackpot reward when not ready in some condition. Fixed
- Double & Triple jackpot not given if a console shot is ready. Fixed
- Left orbit give always award. Fixed
- Musics restarted or error when a second lock is done. Fixed
- Console shots can't be done while Annihilation multiball is running. Fixed
- Jackpots are awarded if a console shot is ready, it must not. Fixed
- Extra play mode not reward for consoles completion. Fiwxed
- Extra play console didn't switch proprely. Fixed
- Extra play removed a console completed in the mode for next balls. Fixed
- Replay animation slow down blinking texts. Fixed
- Multipled scoring start by upper kicker.
- Popup for bumpers added. This will increase bumper time & hit chance.
- 2x and 3x has progressive text on DMD.
- 2x scoring can have a various timer. Timer is resetable.
- 2x scoring is now ON for 30 seconds. It was 20 before.
- 3x scoring is now avaiable. Timer is for 20 seconds.
- Extra play animated.
- Last attack multiball avaiable. Mode based for the "11 years video".
- Playstation super jackpot divide by 2 timer mode.
- Playstation jackpot not increase timer anymore if mode is completed.
- Easier to light console mode
- Harder lock for annihilation
- Harder kickback relit system
- Better quality for xbox music mode.
- More flasher animation.
- More GI animation.
- More playfield lights animation.
- Added new sound
- Code optimisation
- Minor bugs fixes
What new in 1.27? Simply the "test mode" removed from the script
Known missing things & bugs on 1.26
- Lock for Vengence multiball issue in some condition (while multiplayer game)
Why are we at 1.26 like a beta?
Tell me if you're victim of a bug or something wrong/not normal to happend (stuck balls).
Pour information, je parle aussi Francais si vous préférez ;)