This is based on a slamt1lts ULTIMATE Edition 1.04 of the same table. Some modes have changed and a new mode was added (along with Targets). Details in the Information section.
- Tracks stats across all games - Flippers now move bonus multipliers (A, B, C) - Bonus goes over 20 (up to 79) - Added Tilt check for odd crazy situations - When GAR is lit, a random bumper is lit instead of the same ones/order - Ending Hell Mode requires 1 HellHole hit the first time, 2 the second, then 3 from then on - During Hell Mode, lit bumpers remain lit - Snake Pit hits do more now - Added new Hellbat Mode - When all 3 B A T targets are hit, they stay down and a bat will spawn. Kill the bat in the HellHole, or feed it to a Snake in the Snake Pit. When snakes are fed, they get restless and will escape. - For the second bat you must hit the B A T targets 2 times, 3rd and on = 3 times - Added new Snake Mode - When a Bat is fed to a snake, there is a chance of a Snake escaping when the Snake Pit is hit. This is a timed mode and the only way to end it is to return the snake to the Pit. - When resetting the Midnight count, the GAR targets are all raised again - Bonus multiplier goes above 3 (even though there are no lights on the table)