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Table detail
Medieval Madness - ULTRA Edition 1.11
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** Medieval Madness - ULTRA Edition 1.05 **
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FP Recreation by:
- Francisco666
Mod by:
- SLAMT1LT
A special Future Pinball Exclusive version of arguably the greatest pinball game ever made. Huge thanks to Francisco for recreating the table and for allowing me to share this ULTRA Edition mod.
**Table tested and works perfectly with the old and new physics **
**Table tested and works perfectly with the old and new physics **
** Version 1.11 ** (Final)
- Trolls will no longer disappear at random times
- Troll hit sounds separated for each Troll
- When either Troll is defeated only the taunts from the remaining Troll will play
- Peasant Ramp improved for a smoother shot
- fixed Castle Hurry Up still counting down when ball is lost
- fixed Castle Multiball activating during normal Troll mode
- powerful shots to Peasant Ramp no longer cause the ball to jump off the ramp
- added invisible walls to bumper area to stop the ball getting stuck
- added sound effect when extra players join the game
- added invisible wall to Apron to prevent the ball from getting stuck there
- moved the right spotlight so it no longer appears to be floating in mid air
- Dragon Ramp improved so the 'Dragon Whip' effect is less dramatic
- Skill Shot improved: The ball will now fall between the 2 Rollover Lanes so you can nudge to either one easily for the Skill Shot reward (Physics 2.2 only)
- added more time to Castle Hurry Up after the Damsel is rescued
- fixed Catapult destroying the castle
- ball exiting the Right Orbit will now avoid the Right Sling and can be caught in the Right Flipper (most of the time)
- Sling Shots improved
- Spotlight bulbs now remain lit throughout game
- more mechanical sounds added
- flasher sequence added for Rollover Skill Shot
** Version 1.10 **
- fixed Damsel lights and diverter not resetting after any Damsel Multiball (properly fixed this time)
- fixed backglass lights not turning back on after game finishes
- fixed Catapult lights so they blink at the correct speed after any Catapult Multiball
- fixed SkillShot so it works with every new ball
- red lights added to skulls on the castle wall
- light added to left ramp
- flasher sequences improved
- some timers altered to allow DMD to correctly display information
- table optimized a bit more for better performance
** Version 1.09 **
- fixed Skill Shot lights not resetting for each new ball
- fixed mediation error when Merlin Prize is running
** Version 1.08 **
- fixed FP crashing at end of game (properly this time)
- skill shot for Top Rollover is now random. Miss the shot and Payne will laugh at you
- added a better sound for a hit to the castle's portcullis
- added a Fourth Place highscore to the attract DMD sequence
- fixed the Damsel ramp which wouldn't reset after any Damsel multiball
** Version 1.07 **
- fixed FP crashing at end of game
** Version 1.06 **
- Troll Bombs can now be used during Royal Madness
- fixed a timer that didn't reset at the end of Royal Madess
- Dansel Tower Diverter now resets after Dansel Multiball Madness
- defeating Payne will no longer restart Payne. Each subsequent castle hit scores 750k until Battle for the Kingdom begins.
- moved the gate in front of Merlin's Kicker forward slightly to avoid the ball getting stuck
- added a Tilt Check: If no ball is returned within 10 seconds the table will reset for a new ball
- Catapult can now only be fired when options are rotating on DMD
- table speed increased
- fixed Castle Gate not lowering
- Orbit shots improved in both directions
- improved backglass lighting
- improved playfield lighting
- Catpult shot now counts as a castle hit (in normal play only)
** Version 1.05 **
- fixed lights not resetting after tilt
- added more mechanical sounds
- numerous other minor tweaks
** Version 1.04 **
- fixed Jackpots not resetting after multiball
- fixed tilt not resetting the table rendering the rest of the game unplayable
- increased bumper power
- fixed Royal Madness music not playing after Extra Ball award
- fixed Royal Madness mode not resetting after completion or drain
- Castle Hurry Up now ends when Royal Madness starts
Table version : 1.11
Everything has been said. Perfect.
Table version : 1.11
really awesome version.
I have fix the score display problem in the DMD script and now it is really perfect ;)
Table version : 1.11
this is the best table for future pinball known to man
Table version : 1.11
Table version : 1.11
Table version : 1.11
The new version is wonderful.
EDIT:However, some notes: 1-The ball stucks under the castle door banisters!, 2-The new display at the right disappeared without any reason. 3- Sometimes,after searching the lost ball, the flippers will be locked even if the new ball is in the game. I have to relaunch the table for a new game.
Table version : 1.11
You guys did a great job! if I only had this one table in my pincab I would be a happy man.. thank you:)
Table version : 1.11
hey im new on future pinball and new on this community, im really addicted on medievil madness with fish tales my favourite tables^^...but why have future pinball not a online highscorelist or a leaderboard,thats makes more comeptition like ,and more fun^^,my record at the first 5 playsca 273 mio on medievil madness, fish talles 545 mio(sry for my bad english)i have played 1.05 v. no i check the ultra ,but sry the vote dont works?? great work 5/5 and thx for your work awesome team
Table version : 1.11
Best table ever done. So much work by all the people involved in this creation! Use psysics 2.3. Message MRZ999 on gopinball site if you want link.
Tyyy aloooooot Francisco666 and SLAMT1LT!!!
Table version : 1.05
I liked the standard version, I like this version even more.
Table version : 1.05
Merci!
Table version : 1.05
good table , nice work
Table version : 1.05
Table best of all.
this mod was just perfect
thank you
Table version : 1.05
Great mod, thank you Slam !!!