It's a big hunk of wood, and parts, with some lights here and there. Oh, it has buttons on the side, and a spot to put your money in, and even a little silver ball that you can hit around with flippers. Cool, Huh? (Ok, So that wasn't the description you were looking for .. )
Cyclone was made by Williams in 1988. It has 2 flippers, and no multiball. Despite it having no multiball, it is still a very fun game, if it works right. Starting from the lower playfield, kinda- sorta working up, here's the description.
There are 2 of them, "Normal" size, located just above the outhole. There is a small post (T2/Pinbot size) in between the flippers.
They are normal size, for games of that time period. The right return lane lights the Ferris Wheel. Either return lane will re-light the "Advance X" light on the boomerang hole.
Pretty fair. There are posts on the inside of them, to keep balls from rolling up the inlane, and out the outlane. Both outlanes have "Extra Ball" lights on them, which are toggled (Left/ Right) by the flippers, slingshots, jet bumpers .. etc.
Just above the right outlane, 3 stand-up targets, that re-light the Cyclone ramp. First completion will score 25k, Second 50k, and the third completion lights Extra Ball on the outlanes. Completing these also lights "Bonus" of "Hold Bonus"
Small kickout, from under the playfield, kicks the ball generally towards the left flipper, but I have seen it go to the right flipper, and even gasp SDTM. You can hit the ball in here, when the "Adv. X" light is on. This will advance your bonus multiplier. More on that later.
Smack dab in the middle of the playfield (Ok, Just a tad to the left) is a ramp. This is the Comet ramp, it returns the ball to the right return lane. More on it's scoring later. You can re-light it by hitting the stand-up targets to the left of it. If you don't hit the ball hard enough, to make it all the way around, it will fall into the jet bumpers, through a second hole. It's a whole lot better than having the ball come speeding down towards the flippers, isn't it? :-)
Just to the right of the Comet ramp, there is a small sinkhole behind a single drop target. Kickout is from the boomerang hole. Hitting the ball in here spins the Mystery Wheel .. More on that later.
Just to the left of the Comet ramp. These re-light the comet. You can spot one of them, via the target that is to the right of the spook house (Kinda hidden). These award 20k, and light "Hold" of "Hold Bonus".
To the right of the Spook-House, and back a little more on the playfield. Shooting this ramp 3 times when lit scores the jackpot .. More on that later. This ramp returns the ball to the right return lane.
3 of them, Just below the top rollover lanes.
A cute "toy" that is in the back left corner of the machine. This scores the "Ferris Bonus" when lit (Via the right return lane). The Ferris Wheel returns the ball to the left return lane. If you get a chance, look at the different expressions on the people's faces. :-)
3 lanes at the top, when completed, start the double scoring feature, which lasts for x seconds. Double score doubles all the point values on the playfield, including the million shot on the Comet ramp. It does not however double the jackpot, should you get it during "Double Score". As with most games, you can change the position of the top lanes with the left, or right flipper. (x is operator adjustable, from 0 (off) to 99 seconds. Factory = 20)
There is a skill-shot, that I didn't really know how to put it in up there. It requires a soft shot, and you want to get the ball in the middle of the 5 holes. The middle of the 5 holes is worth 100k. There is a multiplier on the skill shot, which is the value that you get, multiplied by what ball this is (Maxes out at 5 X). (Note: It will increment the multiplier for extra balls, so it is possible to have a 4 X skill shot on ball 3, for example).
Skill shot values are (From bottom to top) 10k, 25k, 100k, 25k, and 5k.
There are several switches behind rubbers, that score points, and make sounds. The points aren't very much, but they're points. :-)
This is on the backglass, and has values ranging from "Zilch" to 200k, Extra Ball, and Special. More on this later.
Superb artwork. There is a roller coaster (The Cyclone) with Ronald, and Nancy Reagan in the front seat. [Former USA president, and his wife].
This game had very good, cool sound effects, for it's time. You may notice that they used the sound from when you get "Double Score"; in Fun House, it is used as the "Shoot Again" when Rudy is asleep. They also used one of the (many) whistles; in WhiteWater, it is the No Way Out kickout warning sound. There are many cool "Bells and whistles", as well as amusing buzzers. The game has a lot of good speech too. The attract mode is very well synchronized, in terms of sound, and lights.
Cyclone was back in the time of alpha-numeric displays. The highest score that the high score table will hold is 9,999,999.
Cyclone has many options that can be adjusted by the operator, including the length of certain timers. With that in mind, the settings on the machine you choose to play may vary, and just for that reason, I didn't put alot of the timer values in here. Most of the features time out in 15 seconds.