Based off of the Nazca/SNK video game series
Table design, graphic design, sound design, and script by Brendan Bailey. Based on the video games by Nazca & SNK/Playmore.
1) Lock, Multiball, & Jackpot:
Completing the METAL SLUG drop targets will light all 4 kickers for ball lock (greenblinking lights). Locking a ball will spot the characters MARCO, TARMA, ERI, & FIO at the bottom of the playfield. After locking all 4 balls, and thus lighting all 4 characters, a round of 4 ball multiball will start. During multiball, shooting the upper left kicker will score a 300,000 point jackpot. Only one jackpot can be scored per round of mulitball. Multiball ends when 3 of the 4 balls have drained.
2) WEAPON targets:
Completing the WEAPON targets advances the WEAPON value. Shooting the left side loop shot when lit will reset the WEAPON targets. Completing the target bank 7 times scores an extra ball.
3) POW (Prisoner of War) Lanes:
Completing the top 3 POW lanes advances the POW bonus value. At the end of the ball, this value is multiplied by 10,000 points and is added to your score.
4) Captive Ball:
Completing the 3 drop targets and hitting the stationary target with the captive ball will advance the POW bonus value. Hitting any of the 4 targets with the captive ball will relight MISSION START if it not lit already.
5) Missions:
Metal Slug features 5 missions (more commonly known as "modes"), and a FINAL MISSION wizard mode. MISSION START is lit at the start of each ball and can be relit by hitting the captive ball. All 3 of the lower kickers will start a mission if lit (red blinking lights). Any Mission in progress will end if the ball is lost.
MISSION 1: During Mission 1, all drop targets on the playfield, including the WEAPON targets and the targets in the captive ball area score 20,000 points. This is a 30 second mission.
MISSION 2: During Mission 2, the WEAPON targets will animate in a programmed sequence of popup and popdown. Hitting any of the targets will score 40,000 points. This is a 30 second mission.
MISSION 3: During Mission 3, the jet bumpers score 5,000 points each. This Mission is not timed, and ends only after 20 jet bumpers have been hit.
MISSION 4: During Mission 4, you must rescue 3 POWs. Completing the POW lanes or hitting the stationary target in the captive ball area will resue a POW. This Mission is not timed and ends only after 3 POWs have been rescued.
MISSION 5: During Mission 5, you must defeat Sgt. Allen O'neill, the recurring enemy in Metal Slug. Like Mission 2, the WEAPON targets will animate in a programmed sequence of popup and popdown. Hitting any of the targets will take away 1 energy from Allen. You must hit him 5 times to defeat him. This mission is not timed, and will only end after you defeat Allen O'neill.
FINAL MISSION: The FINAL MISSION is a 5 ball multiball wizard mode. Everything is lit during this mission - Jackpot, 20,000 point drop targets, 2X POW bonus value, and 5,000 point jet bumpers. The machine will automatically save any multiballs lost within the first 45 seconds of the FINAL MISSION. After that, any multiballs lost will remain lost. Final Mission ends when all 5 balls drain after the saver has expired. Losing the last ball does NOT count as a lost ball, but does end the FINAL MISSION. The machine will then show a small ending show and play a musical interlude. Then it will reset and start again at Mission 1.
Please report any bug reports to PinballBrendan@aol.com
External reviews :

Video
Forum topics :

New Releases thread at VPForums.org
Mods of this table :
Castlevania SOTN 1.1Zedpinball Physics 1.0: Metal Slug 2.0a
Table version : 2.0
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Table version : 2.0
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Table version : 2.0
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Table version : 2.0
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Table version : 2.0
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Table version : 2.0
Metal Slug 2.0 was one of my favorite games, and now I can play it again. Before doing that, I have to complete the queensland-assignemnt, and I am going to do it soon. I hope that you will wish me luck in doing that.
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Merci!
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Fantastico trabajo,gracias
Table version : 2.0
works with physics 2.7 but the ball is simply too fast. great table though
Table version : 2.0
This is a AWESOME table ty to all involved..I had some issues then read the comment below and turned on Vsinc and everything works perfectly now !! :)
Table version : 2.0
good. fun to play.
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yesssssss!
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Good table.
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Thanks
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Very Nice table
Table version : 2.0
Great table, it's a shame there are some issues. There's no multiple trigger protection in the script, so when the ball rolls over a trigger, it hits like 20 times in a row. I tried all FP versions and it always happens. The kickback on the outer left lane doesn't work, the ball stays here, locked. But I guess this is also the same issue as the ball is siting on a trigger, hitting it indefinitely and I suppose the kickback is just waiting for the trigger to stop being pressed. Not sure is there is a way to fix this without editing the script, as a whole lot of table do have the exact same issue.
edit : updating my vote, turning vsync on fixed the issue, thanks to GLXB for helping me on this
Table version : 2.0
No bad !!!
Table version : 2.0
Downloaded, thanks. I'll play a bit and come back to vote.
Table version : 2.0
This is really spectacular. The table design is awesome; very fun to play. Even with Medieval Madness and Indie and everything else, I keep going back to this table.. even though those #&@*%& outlane / slingshot kickers are MERCILESS. Been robbed so many times ;_;
Few suggestions:
- The table art looks AWESOME, but the mspaint camo / brand label are a tad cheezy.
- The mslug cannon lock protected by drop targets doesn't really line up with the right top flipper very well, making it even more difficult. It's pretty much always the last lock, making it otherwise impossible to start a mission if the other locks are full.
- The autoplunger jump is a littlehaphazard and can end up in some weird glitches.
- The captive ball force target seems a bit out of place.
Otherwise, amazing. Special kudos for the excellent audio!
Table version : 2.0
the ability to create something like this is beyond my small brain! [he even colored inside the lines!!] if you do an update, please include at least a 30 second ball saver for the multiball !
thank you !
Table version : 2.0
Awesome. Also pretty hard difficulty; in fatct i had to place some kickers and pegs everywere LOL
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Best Table
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Two words ... MISSION !! COMPLETE !!
The bad thing is I can't play this table without the craving to play the real Metal Slug.
Good work !
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Very good !
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Some may disagree, but this is probably the best FP table I've ever played. PWK, you've completely captured the spirit of Metal Slug, I think most people would be hard pressed to find a flaw in this one, great work.
Table version : 2.0
Excellent music! Excellent Graphics! Excellent Pinball!
Table version : 2.0
Probally in the top 5, Awesome table all the way around
Table version : 2.0
Hey Brendan!
Thank's for this great Table. I admires your Grafik-Style. It's one of my Favorite.
Table version : 2.0
a wondeful pinball, thanks for this table
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Easy to get into. Very good job. Well done.
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best selfmade for me
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Very fun table
Thanks for your great work
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One of my favorite tables. Deep, but not obscure gameplay if that makes sense. The ball really gets flying sometimes, but it's all part of the fun. Excellent table and 5 stars from me. One of my favs.
Table version : 2.0
Splendid game! Really nice convertion to a pinball version!
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This is a very good table. Very original and a nice ruleset to compliment the actual arcade game. Very good job on this. Thank you.
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Best table for me :)
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Awesome!
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i love how it says "thank you" when one loses
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Fun table and great use of the various original game aspects
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also someone should update his homepage link as now it is http://www.brendanbailey.net/ or his blog @ http://brendansgamedesign.blogspot.com/
Table version : 2.0
Well made flipper - but I guess you can only appreciate the soundtrack if you are a fan of the video game.
Table version : 2.0
Still a great table - note the beta and 1.0 PO links will be dead as I removed the obsolete files when I uploaded the version 2.0 there. A favourite table this one.
Table version : 2.0
vartaxe, your wish seems to be reality.
Really good table indeed
fantastic,realy a great work..
Hey Kid!
If they were to make a mechanical table of this one, i'm sure it would be a home run!
This table is pure quality. Everything works together perfectly.
Love the whole concept & inventive use of overlays etc..
Any chance you could host the 1.1 update please?
A very good table. One of the better i have tried so far. My only complaint is that the flippers are to powerful, i need no efforts at all to shoot things that´s are lit. Wonderful layout and cool sounds.
Very fun table to play !
Graphics 10/10!
Sound 10/10!...
Playability 10/10!
Best Brendan's table so far!